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TRUBADOUR

Group Project

Project Type: UX Design, Mobile Application

Role: UI/UX Design

Goal: Ideate and possibly create an engaging product that links The Arts and Technology in 24 hours at MIT's Hacking Arts 2017

 

What is Hacking Arts?

It's a 24 hour hackathon with a focus on Technology AND The Arts. (Cool, but what's a hackathon?) 

 
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Thanks google! 

Ultimately, it's a plethora of ideas, a ton of fun, very little sleep, and a sea of curious and talented minds. 

Click here for more info.


IDeation

 

I joined up with a group that was already formed, filling the gap in both the user experience and user interface role. We consisted of 4 developers, one poet, and myself. The concept of Trubadour was already a somewhat formed idea of bringing people who do not engage in art, but want to, an easy way to explore. Each of us found that idea compelling and design-worthy.

 
 
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We quickly narrowed down this concept into a mobile application that could connect people to new poetry in a ‘dating app’ format. We loved the idea of giving poetry a comeback, reacquainting people to emotions, and creating a platform where new and old poets could share their work.

 
 

Design + Implementation

 

We brainstormed for a while, and I sketched out our ideas. We then split into two teams: developers who would go seek assistance on building the app, and the design team who would assist me in layout, navigation, aesthetics, and all things creative.

This was incredibly exciting for me. I had just been introduced to the concept of prototyping in class, and this project served as a perfect way to explore new applications, such as Adobe XD, Sketch and InVision. 

 
 

Pitfalls and Pivots

 

We were a team of complete strangers spending a lot of time together, so there were moments of collaboration and moments of disagreement. Though the physical app was not completed, the preliminary design in InVision and our collective knowledge, got us through to the top 10 finalists, out of 44 teams. 

 
 

Explore

 

Below is our collaborative idea, my designs, and a very rough prototype that we presented to over 200 students, MIT graduates, and experts in the field in the MIT Media Lab. Click anywhere on the phone to navigate the designs.